Sunday, 22 September 2013

Sitting in the sunshine with Ray Harryhausen

       The summer of 2013 in Scotland, has been unusually warm and long. It was in this bright realm that I carried out a project that had been set by our tutors before leaving on the summer break. I chose to spend this time writing about one of my favorite people, Ray Harryhausen. 


      Childhood can leave us with many fond memories, and set us up with tastes and preferences for the future. Of these good memories, a deep enjoyment of the warm, fuzzy and sightly clunky movement of the fantastic creatures found in 'Jason and the Argonauts', 'The 7th Voyage of Sinbad', etc. have left me with a profound and lasting admiration for the works of their creator, Ray Harryhausen. 




      Ray Harryhausen's journey started in 1933, after watching 'King Kong' on the big screen. He was inspired by what he had seen, and wanted to be able to replicate the animated effects used in the film. Ray spent his youth experimenting with model dinosaurs and early stop motion effects, determined to be able to create a lifelike performance from his models. He practiced these techniques in his back garden and later in his parents garage, using very basic equipment, such as an old 16mm camera.

      At the age of 18, Ray was able to meet the man behind the animated effects used in 'King Kong,' Willis O'Brien. Willis admired Rays ambition however advised that Ray spend some time studying art and anatomy, which would help his animation skills. Ray followed his advice, and later in 1949, O'Brien approached Ray, with an offer to work alongside him on the film 'Mighty Joe Young'. Ray produced most of the animated sequences for this film, which went on to win an Academy Award for Best Special Effects. 

 

      In 1951, Ray was given a chance to work on his first feature film, a movie that would become 'The Beast from 20,000 Fathoms'. It was during the production of his animated scenes for this film that Ray pioneered a new method of split screen animation to combine his models and the live action together. This process later became known as the famous Dynamotion. The method basically sandwiched the model between two panes onto which the live action was projected, giving the illusion that the model was a part of the scene. During the rest of the decade, Ray made animated effects for several films including 'Earth vs the Flying Saucers' and '20 Million Miles to Earth'.

       Rays work on 'The 7th Voyage of Sinbad' is notable as it was Rays first foray into using colour film with his special effects. The results are beautiful, being able to see Ray's work in a blurred warmth, with sequences such as the sword fight between Sinbad and the Magicians Skeleton being one of Ray's best scenes. 

 
Later in 1963 with 'Jason and The Argonauts', Ray shot another scene with skeletons, this time using seven of them. This is the famous battle in which Jason and his men fight against the 'Children of the Hydra', a scene which Ray choreographed and directed the live action for, in order to achieve a more believable performance when it came to the stages of animation. The animation for this sequence took four and a half months to capture, and I believe it was worth it, as this is my favourite moment from all of Rays sequences. It is so complex and precise, with several different animated events all happening at once on the screen.

      Ray worked on many more movies in the years following, including 'One Million Years BC', 'The Valley of Gwangi', and 'The Golden Voyage of Sinbad'
The last feature film that Ray worked on was 'Clash of the Titans' in 1981. Once again based on Greek legends, this film features the captivating scene with the Medusa. This scene is worthy of note due to the complexity of shooting it. Ray had to not only move the Medusa each frame, he also needed to move each snake upon hear head independently, as well as adjusting the lighting every frame, to imitate torchlight. I really admire the effect Ray achieved with this scene, and it is one I fondly remember from watching as a child. 
 

       Ray Harryhausen was a pioneer in his field. He was a master at his craft, passionate about what he did, a fact clearly visible in his work. His influence is a large factor in today’s world of modern CGI effects. Ray was able to produce all of his effects single-handedly, from concept to finished effect. This is a far cry from today's effects workplace, where teams of people will work together to build an effect or scene, which in my opinion, rarely shows the character that Ray's work had.
      Ray was also an inspiration to many of today’s film-makers. Directors such as Tim Burton, James Cameron, and Peter Jackson all have quoted Ray as having been an inspirational figure through his work. The fact that Ray has had such a large influence on others goes to show how much of a landmark Rays work was in the field of visual effects, setting the bar by creating a professional output on what was at the time a minuscule budget. 
 
       Much as the aforementioned people inspired by Ray, I myself have been inspired by Ray Harryhausen. As a child I watched Ray's films with wonder, marveling over his fantasy creatures, and magical effects. Ray Harryhausen is, in my opinion, one of, if not the - worlds best animator. Ray's work was a massive influence on my decision to choose animation as a field to study, and he will always remain a huge inspiration to myself. His dedication to his field, his creative vision and his quality of output is a standard by which I hope to follow.

     The advancements that Ray brought during his time in the film industry are many, and were pioneering and landmark at the time. His name, and Dynamotion, have since gained legendary status. Many of his films are now regarded as classics, and are still as impressive as the day audiences first saw them. Ray single-handedly brought with him a huge leap forward in visual effects, one which still affects people to this day, and the question is, will there ever be someone who will make as much of an impression as Harryhausen? In today’s world of visual effects and animation, where computers reign over the field, the chances of one person making as much of a difference as Ray, making such a change to the status quo, are quite unlikely. 

 
(All pictures used, are the copyright of the relevant owners. No copyright infringement intended.)



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