Sunday, 3 November 2013

Blink And You'll Miss It

   Put simply, animation is an illusion. It's very essence relies upon the ability of the human mind to interpret a series of quickly moving images as a continuous motion. Without this phenomenon, we would not be able to appreciate the wonders of animation or film. The name given to this experience is the 'Persistence of Vision'.
  
   Persistence of Vision is a theory that lies at the core of animation. It is a phenomenon that occurs within the human eye, in which an image remains for approximately 1/25th of a second in the retina. The concept was first written about by the physician Peter Roget in his 1824 paper 'The Persistence Of Vision With Regard To Moving Objects'. In his work, he attempts to describe the effect, and suggests that the eye works in such a way that when it perceives two or more images rapidly replacing one another, it is seen as a continuous flow of motion. 

Thaumatrope Example
   Roget’s writings on the subject influenced the development of several experimental animation devices in the Victorian era. Two such machines were, the Zoetrope (invented by William Horner) and the Thaumatrope (invented by Sir John Herschel). These rudimentary mechanisms helped demonstrate the theory, by demonstrating the above theory, and they soon became amusing parlour tricks that entertained many. Many now recognise these devices as the ancestor to the modern film and animation industry.
 

Who's Knocking At The Door, Zoetrope, 1870's

   It was discovered quite early on, that if a sequence were to be played at less than 16 frames per second, noticeable flickering would occur in the movement. Once the frame rate rises past what is known as the 'flicker rate', the sequence will appear fluid, as the blank spaces between frames are filled in by the residual image in the eye. Without the ability to perceive the images as an unbroken sequence of motion, we would be aware of the 'black' gaps between each frame. If you would like to mimic this experience, try blinking your eyes and slowly waving a finger in front of your face. Blinking fast, you will perceive a small break in your vision, but when you blink slowly you will begin to notice an obvious break in your vision. This is a very crude example, however, it should serve well enough to demonstrate the effect.

   These discoveries and the many experiments that were carried out around the time, influenced the modern frame rate of the motion picture, which was standardised at 24 frames per second. This was found to be the best speed to achieve a smooth motion, whilst remaining manageable with regards to quantities of film used, etc. Animation also stays close to this, with a standard rate of 25 frames per second. However, sequences of animation are commonly shot 'On Two's', which means that every drawing will hold for two frames of film, which basically cuts the workload in half. Therefore every second of film requires only 12 drawings as opposed to 24. This is a way of saving time, and reducing the costs involved with producing such features. Fortunately, we are still able to perceive motion at 12fps, however, it it is noticeably not as smooth as an animation produced at a higher frame rate. Of course, if the constraints of budget were not an issue, the possibilities and creative output would become more flexible and interesting

   It is safe to say that The Persistence of Vision is a theory that has helped define an art form. It lies at the heart of the magic that allows moving media to exist and be enjoyed by millions around the world. It's discovery led to a massive leap forward in the development of film and animation, the techniques used and improved upon, and helped the art forms become what they are today.

Here are some cool links to look into:
(All pictures used are the copyright of the relevant owners. No copyright infringement intended.)

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